EP 110: Designing for Behavior Change  | Sherine Guirguis and Michael Coleman

Learn how behavioral designers are tackling the most complex health challenges on the planet. 

As a founder and lead strategist at Common Thread, Sherine Guirguis turns data into powerful narratives. She brings over two decades of experience leading large-scale behaviour change strategies to tackle public health crises. She’s helped rid the world of polio, mitigate COVID-19, end West Africa’s Ebola outbreak, and respond to the Indian Ocean Tsunami. She spent 15 years working senior behaviour change positions at UNICEF and is widely published in public health and social and behaviour change. Sherine holds a MS in Public Health from the London School of Hygiene and Tropical Medicine and a MA in International Development and Economics from Johns Hopkins University. She’s a guest lecturer at NYU’s School of Global Public Health and participates in numerous Technical Advisory Groups, including the Global Polio Eradication Initiative, PATH and the Taskforce for Global Health. Sherine lives in Barbados and loves riding horses, diving, and design in all its forms.

As a founder and lead storyteller at Common Thread, Michael Coleman ensures that people weigh in on decisions that impact and depict their lives. Through senior communications posts with UN agencies in Angola, Pakistan, and Viet Nam, and experience in social development, documentary production and international journalism, Mike has gained invaluable experience crafting people-centred narratives. Through his work in polio eradication and responding to violence against health workers in Pakistan, he learned the importance of human-centred design. Mike holds a MA in Political Communications from Goldsmiths at the University of London. He is part of a USAID and Gates initiated Community of Practice called Design for Health. He has lectured at NYU’s School of Global Public Health and served as a lead trainer for the US Center for Disease Control’s STOP Polio Program. Mike is based in Ireland, where he spends his days biking, camping, and coaching his girls’ soccer team.

Episode mentions and links:

Poland: Not settling for less than home

Zambia and Kenya: Sprinting towards a stronger workforce

Global: Tracking vaccination the fun way

Restaurants Sherine and Mike would take you to: 

Local and Co. Barbados 

Birchalls Pub Dublin

Glas Restaurant Dublin

Follow Common Thread: Twitter | Instagram | LinkedIn

Follow Sherine: Twitter | LinkedIn

Follow Mike: LinkedIn

Episode Website: https://www.designlabpod.com/episodes/110

Episode Reflection

“we empathize, we try to listen, we understand, and then we design”

In this quote that I wanted to highlight from our conversation this week, Sherine was responding to the question about how Common Thread brings creativity to public health. Mike and Sherine explained how their group and the many people who work there were motivated by frustration. They had seen the same mistakes playing out over and over and realized that there was a better way to do public health. Sherine mentions that every project they undertake begins with research design. The idea that step one is to listen to and understand people, to gain empathy, is something that is absolutely core to the design process. To expect someone to take an intended action based upon a designed intervention, if you don’t understand them, seems preposterous to anyone in the world of design. However, it seems that this is exactly how many public health interventions have been created. In the interview, our guests point to COVID vaccines as an example of this. Scientists and most of the public health world saw technological advancement and then access to vaccines as the primary barrier. However, in many places, we saw that was not the case. The actual needs, desires, and motivations of real people on the ground were far more complex than anyone expected and so the real problem was not supply, it was design. Increasing the efficacy of public health programs needs more research design, experience design, and strategy design. We still need technological advancements, we still need access, and we still need that critical scientific data, but we also need cultural awareness, regional and hyperlocal connectivity, compelling storytelling, and of course, creativity! If you haven’t yet, be sure to check out the case studies on gocommonthread.com for some great examples of impact, creativity, and storytelling.

Written by Rob Pugliese

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EP 111: Designing Sh*t | Saffron Cassaday

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EP 109: Designing Harm Reduction | Kimberly Sue